Microsoft Edge Webgl



Spector is a tool aim to WebGl developers willing to know what happens on their context. It enables capturing all the available information from a frame. You will be empowered to look at your entire commands list with their associated visual states and context information. Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). Sailfish OS – WebGL 1.0 is supported in the default Sailfish browser. Tizen – WebGL 1.0 is supported; iOS – WebGL 1.0 is available for mobile Safari, in iOS 8. Tools and ecosystem. IE browser version 6 to 11 doesn't support WebGL 2.0.IE 10 and 11 partially supports this property and partial support in IE refers to supporting an older version of the specification. Safari Microsoft Edge.

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The Microsoft Edge WebView2 control enables you to embed web technologies (HTML, CSS, and JavaScript) in your native apps. The WebView2 control uses Microsoft Edge (Chromium) as the rendering engine to display the web content in native apps. With WebView2, you may embed web code in different parts of your native app. Build all of the native app within a single WebView instance. For information on how to start building a WebView2 app, navigate to Get Started.

Hybrid app approach

Jul 05, 2020 My browser passes the webgl test and it is enabled, but criminal case on facebook keeps telling me my browser doesn't support webgl. In a new tab, type or paste edge://gpu into the address bar and press Enter. Microsoft Edge WebGL Implementation. Contribute to MicrosoftEdge/WebGL development by creating an account on GitHub.

Developers must often decide between building a web app or a native app. The decision hinges on the trade-off between reach and power. Web apps allow for a broad reach. As a Web developer, you may reuse most of your code across different platforms. To access the all capabilities of a native platform, use a native app.

Hybrid apps allow developers to enjoy the best of both worlds. Hybrid app developers benefit from the following advantages.

  • The ubiquity and strength of the web platform.
  • The power and full capabilities of the native platform.

WebView2 benefits


Web ecosystem & skillset
Utilize the entire web platform, libraries, tooling, and talent that exists within the web ecosystem.

Webgl


Rapid innovation
Web development allows for faster deployment and iteration.


Windows 7, 8, and 10 support
Support for a consistent user experience across Windows 7, Windows 8, and Windows 10.


Native capabilities
Access the full set of Native APIs.


Code-sharing
Add web code to your codebase allows for increased reuse across multiple platforms.


Microsoft support
Microsoft provides support and adds new feature requests when WebView2 releases at Generally Availability (GA).

Edge


Evergreen distribution
Rely on an up-to-date version of Chromium with regular platform updates and security patches.


Fixed
(coming soon) Choose to package the Chromium bits in your app.


Incremental adoption
Add web components piece by piece to your app.

Getting started

To build and test your app using the WebView2 control, you need to have the WebView2 SDK installed. Select one of the following options to get started.

The WebView2 Samples repository contains samples that demonstrate all of the WebView2 SDK features and API usage patterns. As more features are added to the WebView2 SDK, the sample apps will be updated.

Supported platforms

A General Availability (GA) or Preview version is available on the following programming environments.

  • Win32 C/C++ (GA)
  • .NET Framework 4.6.2 or later
  • .NET Core 3.1 or later
  • .NET 5
  • WinUI 3.0 (Preview)

You may run WebView2 apps on the following versions of Windows.

  • Windows 10
  • Windows 8.1
  • Windows 7 **
  • Windows Server 2019
  • Windows Server 2016
  • Windows Server 2012
  • Windows Server 2012 R2
  • Windows Server 2008 R2 **

Important

** WebView2 support for Windows 7 and Windows Server 2008 R2 has the same support cycle as Microsoft Edge. For more information, navigate to Microsoft Edge supported Operating Systems.

Next steps

Microsoft Edge Webgl Studio

For more information on how to build and deploy WebView2 apps, review the conceptual documentation and how-to guides.

Microsoft

Concepts

How-To guides

Getting in touch with the Microsoft Edge WebView team

Share your feedback to help build richer WebView2 experiences. To submit feature requests or bugs, or search for known issues, navigate to the Microsoft Edge WebView feedback repo.

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JavaScript is one of the most popular programming languages in the world! It's simple, lightweight, and widely used on the web. Leverage the power of your JavaScript and web skills to create more engaging Mixed Reality experiences.

Mixed Reality applications on the web

Mixed Reality features are available on the web by the use of WebXR. You can see virtual reality (VR) and augmented reality (AR) content in a compatible WebXR-enabled browser without installing any additional software or plugins. You can use that same browser with a physical device like the HoloLens 2. Check out our WebXR documentation for more details.

Note

WebVR is deprecated and is not available in current browsers, hence it should not be used for any new development. You will need to migrate any existing WebVR implementations forward to WebXR.

Does microsoft edge support webgl

Microsoft Edge Webgl Disabled

What can I use to develop immersive web experiences?

Microsoft Edge Webgl 2

The following list shows the JavaScript frameworks and APIs for building immersive experiences that currently dominate the market and are widely accepted and adopted by Mixed Reality JavaScript developers:

Babylon.js
Babylon is a JavaScript 3D engine that makes developing 3D content and immersive applications easy. Before getting started with immersive applications, we recommend to learn the basics of Babylon.js development.
- Learn how to build 3D applications with babylon.js Getting started.
- Play with 3D examples and their source code using babylon.js Playground
- Dive deeper into WebXR
- Learn how to get started with our tutorials Create your first 'Hello World!' app
A-Frame
A-frame is a declarative JavaScript framework to get started with Virtual Reality in the web. Check out the A-Frame documentation to learn more.
Three.js
Three.js is a popular 3D library for creating immersive experiences. Learn more about three.js in documentation page and by exploring examples.
WebGL
You can access the WebXR Device APIs directly by using WebGL APIs. WebGL (Web Graphics Library) is a JavaScript API for rendering high-performance interactive 3D and 2D graphics within any compatible web browser without the use of plug-ins.

Next steps

Learn how to get started with our tutorials.

See Also

  • Gamepad API and Gamepad Extensions